Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/10419/18679
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dc.creatorEvans, David S.-
dc.creatorHagiu, Andrei-
dc.creatorSchmalensee, Richard-
dc.date2004-
dc.date.accessioned2013-10-16T07:00:50Z-
dc.date.available2013-10-16T07:00:50Z-
dc.date.issued2013-10-16-
dc.identifierhttp://hdl.handle.net/10419/18679-
dc.identifierppn:47739812X-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/10419/18679-
dc.descriptionSoftware platforms are a critical component of the computer systems underpinning leading? edge products ranging from third? generation mobile phones to video games. After describing some key economic features of computer systems and software platforms, the paper presents case studies of personal computers, video games, personal digital assistants, smart mobile phones, and digital content devices. It then compares several economic aspects of these businesses including their industry evolution, pricing structures, and degrees of integration.-
dc.languageeng-
dc.publisher-
dc.relationCESifo working papers 1314-
dc.rightshttp://www.econstor.eu/dspace/Nutzungsbedingungen-
dc.subjectL15-
dc.subjectL11-
dc.subjectL86-
dc.subjectddc:330-
dc.subjectsoftware platforms-
dc.subjecthardware platforms-
dc.subjectnetwork effects-
dc.subjectbundling-
dc.subjectmulti-sided markets-
dc.subjectIT-Industrie-
dc.subjectMobilkommunikation-
dc.subjectUnterhaltungselektronik-
dc.subjectSoftware-
dc.subjectPrice bundling-
dc.subjectJapan-
dc.titleA survey of the economic role of software platforms in computer-based industries-
dc.typedoc-type:workingPaper-
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