Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5687
Full metadata record
DC FieldValueLanguage
dc.creatorRichards, Whitman-
dc.date2004-10-01T20:31:05Z-
dc.date2004-10-01T20:31:05Z-
dc.date1982-12-01-
dc.date.accessioned2013-10-09T02:40:51Z-
dc.date.available2013-10-09T02:40:51Z-
dc.date.issued2013-10-09-
dc.identifierAIM-660-
dc.identifierhttp://hdl.handle.net/1721.1/5687-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionThe 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, likewise beginning the search with the intent of deciding whether the object is Animal-Vegetable-or-Mineral. For a perceptual system, however, several simple questions are required even to make this first judgment as to the Kingdom the object belongs. Nevertheless, the answers to these first simple questions, or their modular outputs, provide a rich data base which can serve to classify objects or events in much more detail than one might expect, thanks to constraints and laws imposed upon natural processes and things. The questions, then, suggest a useful set of primitive modules for initializing perception.-
dc.format26 p.-
dc.format10646299 bytes-
dc.format7792921 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-660-
dc.subjectvision-
dc.subjectinformation processing-
dc.subjectperception-
dc.subjectintrinsicsimages-
dc.subjectobject recognition-
dc.titleHow to Play Twenty Questions with Nature and Win-
Appears in Collections:MIT Items

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.