Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5730
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dc.creatorKahn, Kenneth M.-
dc.date2004-10-01T20:33:01Z-
dc.date2004-10-01T20:33:01Z-
dc.date1979-03-01-
dc.date.accessioned2013-10-09T02:41:01Z-
dc.date.available2013-10-09T02:41:01Z-
dc.date.issued2013-10-09-
dc.identifierAIM-513-
dc.identifierhttp://hdl.handle.net/1721.1/5730-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionA framework is presented for making choices that are primarily constrained by aesthetic, as opposed to, pragmatic considerations. An example of the application of this framework is a computer system called "Ani", capable of making simple computer animation in response to high-level incomplete story descriptions. Aesthetic choice is presented as a parallel computation in which each choice point gathers together and evaluates suggestions. When faced with difficulties these choices can be postponed. The order in which inter-dependent choices are made is strongly influenced by the focus of the problem.-
dc.format24 p.-
dc.format8376489 bytes-
dc.format6066179 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-513-
dc.titleMaking Aesthetic Choices-
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