Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5856
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dc.creatorOrban, Richard-
dc.date2004-10-01T20:49:44Z-
dc.date2004-10-01T20:49:44Z-
dc.date1970-08-01-
dc.date.accessioned2013-10-09T02:41:37Z-
dc.date.available2013-10-09T02:41:37Z-
dc.date.issued2013-10-09-
dc.identifierAIM-192-
dc.identifierhttp://hdl.handle.net/1721.1/5856-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionThis paper describes a LISP function, ERASER, to be used in the process of recognizing objects by a computer. It is a pre-processor to a program called SEE which finds whole bodies in a scene. A short description of SEE and the required data-form for a scene is given. SEE is simulated for five different scenes to demonstrate the effects of shadows on its operation. The function , ERASER is explained through a sequence of operation, the heuristic used and detailed results for test cases. Finally, a "how to use it" section describes the data required to be on the property lists of the vertices in the scene, and the cruft that ERASER puts on these p-lists as it operates.-
dc.format53 p.-
dc.format20104084 bytes-
dc.format1321732 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-192-
dc.titleRemoving Shadows in a Scene-
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