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http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5856Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.creator | Orban, Richard | - |
| dc.date | 2004-10-01T20:49:44Z | - |
| dc.date | 2004-10-01T20:49:44Z | - |
| dc.date | 1970-08-01 | - |
| dc.date.accessioned | 2013-10-09T02:41:37Z | - |
| dc.date.available | 2013-10-09T02:41:37Z | - |
| dc.date.issued | 2013-10-09 | - |
| dc.identifier | AIM-192 | - |
| dc.identifier | http://hdl.handle.net/1721.1/5856 | - |
| dc.identifier.uri | http://koha.mediu.edu.my:8181/xmlui/handle/1721 | - |
| dc.description | This paper describes a LISP function, ERASER, to be used in the process of recognizing objects by a computer. It is a pre-processor to a program called SEE which finds whole bodies in a scene. A short description of SEE and the required data-form for a scene is given. SEE is simulated for five different scenes to demonstrate the effects of shadows on its operation. The function , ERASER is explained through a sequence of operation, the heuristic used and detailed results for test cases. Finally, a "how to use it" section describes the data required to be on the property lists of the vertices in the scene, and the cruft that ERASER puts on these p-lists as it operates. | - |
| dc.format | 53 p. | - |
| dc.format | 20104084 bytes | - |
| dc.format | 1321732 bytes | - |
| dc.format | application/postscript | - |
| dc.format | application/pdf | - |
| dc.language | en_US | - |
| dc.relation | AIM-192 | - |
| dc.title | Removing Shadows in a Scene | - |
| Appears in Collections: | MIT Items | |
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