Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/5877
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dc.creatorGuzman, Adolfo-
dc.creatorMcIntosh, Harold-
dc.date2004-10-01T20:50:32Z-
dc.date2004-10-01T20:50:32Z-
dc.date1966-06-01-
dc.date.accessioned2013-10-09T02:41:49Z-
dc.date.available2013-10-09T02:41:49Z-
dc.date.issued2013-10-09-
dc.identifierAIM-099-
dc.identifierhttp://hdl.handle.net/1721.1/5877-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionA programming language is described which is applicable to problems conveniently described by transformation rules. By this we mean that patterns may be prescribed, each being associated with a skeleton, so that a series of such pairs may be searched until a pattern is found which matches an expression to be transformed. The conditions for a match are governed by a code which allows sub-expressions to be identified and eventually substituted into the corresponding skeleton. The primitive patterns and primitive skeletons are described, as well as the principles which allow their elaboration into more complicated patterns and skeletons. The advantages of the language are that it allows one to apply transformation rules to lists and arrays as easily as strings, that both patterns and skeletons may be defined recursively, and that as a consequence programs may be stated quite concisely.-
dc.format43 p.-
dc.format33797332 bytes-
dc.format1194644 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-099-
dc.titleCONVERT-
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