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http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6199Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.creator | Papert, Seymour | - |
| dc.creator | Solomon, Cynthia | - |
| dc.date | 2004-10-04T14:45:35Z | - |
| dc.date | 2004-10-04T14:45:35Z | - |
| dc.date | 1970-01-01 | - |
| dc.date.accessioned | 2013-10-09T02:44:03Z | - |
| dc.date.available | 2013-10-09T02:44:03Z | - |
| dc.date.issued | 2013-10-09 | - |
| dc.identifier | AIM-254 | - |
| dc.identifier | http://hdl.handle.net/1721.1/6199 | - |
| dc.identifier.uri | http://koha.mediu.edu.my:8181/xmlui/handle/1721 | - |
| dc.description | This note illustrates some ideas about how to initiate beginning students into the art of planning and writing a program complex enough to be considered a project rather than an exercise on using the language or simple programming ideas. The project is to write a program to play a simple game ("one-pile NIM" or "21") as invincibly as possible. We developed the project for a class of seventh grader children we taught in 1968-69 at the Muzzey Junior High School in Lexington, Massachusetts. This was the longest programming project these children had encountered, and our intention was to give them a model of how to go about working under these conditions. | - |
| dc.format | 7115814 bytes | - |
| dc.format | 428742 bytes | - |
| dc.format | application/postscript | - |
| dc.format | application/pdf | - |
| dc.language | en_US | - |
| dc.relation | AIM-254 | - |
| dc.title | NIM: A Game-Playing Program | - |
| Appears in Collections: | MIT Items | |
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