Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6252
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dc.creatorSolomon, Cynthia J.-
dc.creatorPapert, Seymour-
dc.date2004-10-04T14:47:22Z-
dc.date2004-10-04T14:47:22Z-
dc.date1976-07-01-
dc.date.accessioned2013-10-09T02:44:29Z-
dc.date.available2013-10-09T02:44:29Z-
dc.date.issued2013-10-09-
dc.identifierAIM-375-
dc.identifierhttp://hdl.handle.net/1721.1/6252-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionThis paper explores some important issues with regard to using computers in education. It probes into the question of what programming ideas and projects will engage young children. In particular, a seven year old child's involvement in turtle graphics is presented as a case study.-
dc.format928307 bytes-
dc.format657283 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-375-
dc.titleA Case Study of a Young Child Doing Turtle Graphics in LOGO-
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