Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6269
Full metadata record
DC FieldValueLanguage
dc.creatorSolomon, Cynthia J.-
dc.date2004-10-04T14:48:04Z-
dc.date2004-10-04T14:48:04Z-
dc.date1976-12-01-
dc.date.accessioned2013-10-09T02:44:33Z-
dc.date.available2013-10-09T02:44:33Z-
dc.date.issued2013-10-09-
dc.identifierAIM-396-
dc.identifierhttp://hdl.handle.net/1721.1/6269-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionComputers open up new ways to think about knowledge and learning. Learning computer science should draw upon and feed these new approaches. In a previous paper called "Leading a Child to a Computer Culture" I discuss some ways to do so in a very elementary context. This paper is a contribution to extending such thinking to a more advanced project.-
dc.format5013074 bytes-
dc.format3821308 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-396-
dc.titleTeaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture-
Appears in Collections:MIT Items

Files in This Item:
There are no files associated with this item.


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.