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http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6299Full metadata record
| DC Field | Value | Language |
|---|---|---|
| dc.creator | Ihrie, David Wayne | - |
| dc.date | 2004-10-04T14:49:42Z | - |
| dc.date | 2004-10-04T14:49:42Z | - |
| dc.date | 1978-05-01 | - |
| dc.date.accessioned | 2013-10-09T02:44:47Z | - |
| dc.date.available | 2013-10-09T02:44:47Z | - |
| dc.date.issued | 2013-10-09 | - |
| dc.identifier | AIM-477 | - |
| dc.identifier | http://hdl.handle.net/1721.1/6299 | - |
| dc.identifier.uri | http://koha.mediu.edu.my:8181/xmlui/handle/1721 | - |
| dc.description | The research described in this report is an attempt to evaluate the educational effects of a computer game known as Wumpus. A set of five synthetic computer students was taken as a model of the progress of real students playing a sequence of twenty Wumpus "warrens". Using a combination of observations made of the students, representations drawn by the students and protocols kept by the computer of each session, it was found that the synthetic students are a reasonable static model of real students, but miss completely many of the important dynamic factors which affect a student's play. In spite of this, the Wumpus game was found to be an effective educational tool. | - |
| dc.format | 18212638 bytes | - |
| dc.format | 14844826 bytes | - |
| dc.format | application/postscript | - |
| dc.format | application/pdf | - |
| dc.language | en_US | - |
| dc.relation | AIM-477 | - |
| dc.title | Analysis of Synthetic Students as a Model of Human Behavior | - |
| Appears in Collections: | MIT Items | |
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