Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6508
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dc.creatorMarill, Thomas-
dc.date2004-10-04T15:13:18Z-
dc.date2004-10-04T15:13:18Z-
dc.date1989-08-01-
dc.date.accessioned2013-10-09T02:45:49Z-
dc.date.available2013-10-09T02:45:49Z-
dc.date.issued2013-10-09-
dc.identifierAIM-1136-
dc.identifierhttp://hdl.handle.net/1721.1/6508-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionWe first pose the following problem: to develop a program which takes line-drawings as input and constructs three-dimensional objects as output, such that the output objects are the same as the ones we see when we look at the input line-drawing. We then introduce the principle of minimum standard-deviation of angles (MSDA) and discuss a program based on MSDA. We present the results of testing this program with a variety of line- drawings and show that the program constitutes a solution to the stated problem over the range of line-drawings tested. Finally, we relate this work to its historical antecedents in the psychological and computer-vision literature.-
dc.format4331597 bytes-
dc.format1589721 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-1136-
dc.titleComputer Perception of Three-Dimensional Objects-
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