Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6576
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dc.creatorHildreth, Ellen C.-
dc.creatorAndo, Hiroshi-
dc.creatorAnderson, Richard-
dc.creatorTreue, Stefan-
dc.date2004-10-08T20:28:52Z-
dc.date2004-10-08T20:28:52Z-
dc.date1991-12-01-
dc.date.accessioned2013-10-09T02:46:05Z-
dc.date.available2013-10-09T02:46:05Z-
dc.date.issued2013-10-09-
dc.identifierAIM-1314-
dc.identifierhttp://hdl.handle.net/1721.1/6576-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionWe address the computational role that the construction of a complete surface representation may play in the recovery of 3--D structure from motion. We present a model that combines a feature--based structure--from- -motion algorithm with smooth surface interpolation. This model can represent multiple surfaces in a given viewing direction, incorporates surface constraints from object boundaries, and groups image features using their 2--D image motion. Computer simulations relate the model's behavior to perceptual observations. In a companion paper, we discuss further perceptual experiments regarding the role of surface reconstruction in the human recovery of 3--D structure from motion.-
dc.format8135487 bytes-
dc.format3192658 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-1314-
dc.titleRecovering Three-Dimensional Structure from Motion with Surface Reconstruction-
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