Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6627
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dc.creatorBetke, Margrit-
dc.creatorRivest, Ronald L.-
dc.creatorSingh, Mona-
dc.date2004-10-08T20:35:47Z-
dc.date2004-10-08T20:35:47Z-
dc.date1994-03-01-
dc.date.accessioned2013-10-09T02:46:11Z-
dc.date.available2013-10-09T02:46:11Z-
dc.date.issued2013-10-09-
dc.identifierAIM-1474-
dc.identifierhttp://hdl.handle.net/1721.1/6627-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionWe introduce a new learning problem: learning a graph by piecemeal search, in which the learner must return every so often to its starting point (for refueling, say). We present two linear-time piecemeal-search algorithms for learning city-block graphs: grid graphs with rectangular obstacles.-
dc.format195855 bytes-
dc.format691585 bytes-
dc.formatapplication/octet-stream-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAIM-1474-
dc.titlePiecemeal Learning of an Unknown Environment-
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