Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1721.1/6884
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dc.creatorWinston, Patrick H.-
dc.date2004-10-20T20:04:22Z-
dc.date2004-10-20T20:04:22Z-
dc.date1970-09-01-
dc.date.accessioned2013-10-09T02:47:27Z-
dc.date.available2013-10-09T02:47:27Z-
dc.date.issued2013-10-09-
dc.identifierAITR-231-
dc.identifierhttp://hdl.handle.net/1721.1/6884-
dc.identifier.urihttp://koha.mediu.edu.my:8181/xmlui/handle/1721-
dc.descriptionThe research here described centers on how a machine can recognize concepts and learn concepts to be recognized. Explanations are found in computer programs that build and manipulate abstract descriptions of scenes such as those children construct from toy blocks. One program uses sample scenes to create models of simple configurations like the three-brick arch. Another uses the resulting models in making identifications. Throughout emphasis is given to the importance of using good descriptions when exploring how machines can come to perceive and understand the visual environment.-
dc.format266 p.-
dc.format10925050 bytes-
dc.format7686304 bytes-
dc.formatapplication/postscript-
dc.formatapplication/pdf-
dc.languageen_US-
dc.relationAITR-231-
dc.titleLearning Structural Descriptions from Examples-
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