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DC Field | Value | Language |
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dc.creator | Guzman-Arenas, Adolfo | - |
dc.date | 2004-10-20T20:05:49Z | - |
dc.date | 2004-10-20T20:05:49Z | - |
dc.date | 1968-12-01 | - |
dc.date.accessioned | 2013-10-09T02:47:31Z | - |
dc.date.available | 2013-10-09T02:47:31Z | - |
dc.date.issued | 2013-10-09 | - |
dc.identifier | AITR-228 | - |
dc.identifier | http://hdl.handle.net/1721.1/6902 | - |
dc.identifier.uri | http://koha.mediu.edu.my:8181/xmlui/handle/1721 | - |
dc.description | Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to separate a picture or scene into the constituent objects exclusively on the basis of monocular geometric properties (on the basis of pure form); in fact, successful methods are shown. | - |
dc.format | 11212356 bytes | - |
dc.format | 8872065 bytes | - |
dc.format | application/postscript | - |
dc.format | application/pdf | - |
dc.language | en_US | - |
dc.relation | AITR-228 | - |
dc.title | Computer Recognition of Three-Dimensional Objects in a Visual Scene | - |
Appears in Collections: | MIT Items |
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