Please use this identifier to cite or link to this item: http://dspace.mediu.edu.my:8181/xmlui/handle/1957/3114
Title: Evolving character controllers for collision preparation
Authors: Metoyer, Ronald
Cull, Paul
Parks, Harold
Wong, Weng-Keen
Keywords: physically simulated characters
character control
computer animation
physical simulation
collision preparation
video games
Issue Date: 16-Oct-2013
Description: Graduation date: 2007
Full dynamic control of physically simulated characters is the holy grail of video games and other interactive applications. Recent advances in the field have presented controllers that can handle the balance and fall response after a collision. This thesis addresses the development of a controller that handles the response before a collision-—reflexive posturing that protects the character from impact. To solve this problem we present a technique that uses genetic algorithms to optimize a pose controller based on analysis from a pain measurement system. Applying our technique we develop collision preparatory controllers that defend a virtual character in several different styles from a variety of threats.
URI: http://koha.mediu.edu.my:8181/xmlui/handle/1957/3114
Other Identifiers: http://hdl.handle.net/1957/3114
Appears in Collections:ScholarsArchive@OSU

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