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Computing Visible-Surface Representations

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dc.creator Terzopoulos, Demetri
dc.date 2004-10-01T20:17:29Z
dc.date 2004-10-01T20:17:29Z
dc.date 1985-03-01
dc.date.accessioned 2013-10-09T02:40:27Z
dc.date.available 2013-10-09T02:40:27Z
dc.date.issued 2013-10-09
dc.identifier AIM-800
dc.identifier http://hdl.handle.net/1721.1/5628
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The low-level interpretation of images provides constraints on 3D surface shape at multiple resolutions, but typically only at scattered locations over the visual field. Subsequent visual processing can be facilitated substantially if the scattered shape constraints are immediately transformed into visible-surface representations that unambiguously specify surface shape at every image point. The required transformation is shown to lead to an ill-posed surface reconstruction problem. A well-posed variational principle formulation is obtained by invoking 'controlled continuity,' a physically nonrestrictive (generic) assumption about surfaces which is nonetheless strong enough to guarantee unique solutions. The variational principle, which admits an appealing physical interpretation, is locally discretized by applying the finite element method to a piecewise, finite element representation of surfaces. This forms the mathematical basis of a unified and general framework for computing visible-surface representations. The computational framework unifies formal solutions to the key problems of (i) integrating multiscale constraints on surface depth and orientation from multiple visual sources, (ii) interpolating these scattered constraints into dense, piecewise smooth surfaces, (iii) discovering surface depth and orientation discontinuities and allowing them to restrict interpolation appropriately, and (iv) overcoming the immense computational burden of fine resolution surface reconstruction. An efficient surface reconstruction algorithm is developed. It exploits multiresolution hierarchies of cooperative relaxation processes and is suitable for implementation on massively parallel networks of simple, locally interconnected processors. The algorithm is evaluated empirically in a diversity of applications.
dc.format 61 p.
dc.format 9099810 bytes
dc.format 6541822 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-800
dc.subject vision
dc.subject multi-resolution reconstruction
dc.subject finite elements
dc.subject sdiscontinuities
dc.subject surface representation
dc.subject variational principles
dc.subject sgeneralized splines
dc.subject regularization
dc.title Computing Visible-Surface Representations


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