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How to Play Twenty Questions with Nature and Win

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dc.creator Richards, Whitman
dc.date 2004-10-01T20:31:05Z
dc.date 2004-10-01T20:31:05Z
dc.date 1982-12-01
dc.date.accessioned 2013-10-09T02:40:51Z
dc.date.available 2013-10-09T02:40:51Z
dc.date.issued 2013-10-09
dc.identifier AIM-660
dc.identifier http://hdl.handle.net/1721.1/5687
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The 20 Questions Game played by children has an impressive record of rapidly guessing an arbitrarily selected object with rather few, well-chosen questions. This same strategy can be used to drive the perceptual process, likewise beginning the search with the intent of deciding whether the object is Animal-Vegetable-or-Mineral. For a perceptual system, however, several simple questions are required even to make this first judgment as to the Kingdom the object belongs. Nevertheless, the answers to these first simple questions, or their modular outputs, provide a rich data base which can serve to classify objects or events in much more detail than one might expect, thanks to constraints and laws imposed upon natural processes and things. The questions, then, suggest a useful set of primitive modules for initializing perception.
dc.format 26 p.
dc.format 10646299 bytes
dc.format 7792921 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-660
dc.subject vision
dc.subject information processing
dc.subject perception
dc.subject intrinsicsimages
dc.subject object recognition
dc.title How to Play Twenty Questions with Nature and Win


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