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The Computation of Immediate Texture Discrimination

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dc.creator Schatz, Bruce R.
dc.date 2004-10-01T20:34:11Z
dc.date 2004-10-01T20:34:11Z
dc.date 1977-08-01
dc.date.accessioned 2013-10-09T02:41:06Z
dc.date.available 2013-10-09T02:41:06Z
dc.date.issued 2013-10-09
dc.identifier AIM-426
dc.identifier http://hdl.handle.net/1721.1/5755
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The computation of immediate texture discrimination involves finding boundaries between regions of differing texture. Various textures are examined to investigate the factors determining discrimination in the limited domain of line-and-point images. Two operators embodying necessary properties are proposed: length and orientation of actual lines and of local virtual lines between terminators. It is conjectured that these are sufficient as well. Relations between this theory and those of Julesz and of Marr are discussed. Supporting psychological evidence is introduced and an implementation strategy outlined.
dc.format 97 p.
dc.format 21182595 bytes
dc.format 15005713 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-426
dc.title The Computation of Immediate Texture Discrimination


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