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dc.creator Guzman, Adolfo
dc.creator McIntosh, Harold
dc.date 2004-10-01T20:50:32Z
dc.date 2004-10-01T20:50:32Z
dc.date 1966-06-01
dc.date.accessioned 2013-10-09T02:41:49Z
dc.date.available 2013-10-09T02:41:49Z
dc.date.issued 2013-10-09
dc.identifier AIM-099
dc.identifier http://hdl.handle.net/1721.1/5877
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description A programming language is described which is applicable to problems conveniently described by transformation rules. By this we mean that patterns may be prescribed, each being associated with a skeleton, so that a series of such pairs may be searched until a pattern is found which matches an expression to be transformed. The conditions for a match are governed by a code which allows sub-expressions to be identified and eventually substituted into the corresponding skeleton. The primitive patterns and primitive skeletons are described, as well as the principles which allow their elaboration into more complicated patterns and skeletons. The advantages of the language are that it allows one to apply transformation rules to lists and arrays as easily as strings, that both patterns and skeletons may be defined recursively, and that as a consequence programs may be stated quite concisely.
dc.format 43 p.
dc.format 33797332 bytes
dc.format 1194644 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-099
dc.title CONVERT


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