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The Delta Tree: An Object-Centered Approach to Image-Based Rendering

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dc.creator Dally, William J.
dc.creator McMillan, Leonard
dc.creator Bishop, Gary
dc.creator Fuchs, Henry
dc.date 2004-10-04T14:15:32Z
dc.date 2004-10-04T14:15:32Z
dc.date 1997-05-02
dc.date.accessioned 2013-10-09T02:42:02Z
dc.date.available 2013-10-09T02:42:02Z
dc.date.issued 2013-10-09
dc.identifier AIM-1604
dc.identifier http://hdl.handle.net/1721.1/5936
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description This paper introduces the delta tree, a data structure that represents an object using a set of reference images. It also describes an algorithm for generating arbitrary re-projections of an object by traversing its delta tree. Delta trees are an efficient representation in terms of both storage and rendering performance. Each node of a delta tree stores an image taken from a point on a sampling sphere that encloses the object. Each image is compressed by discarding pixels that can be reconstructed by warping its ancestor's images to the node's viewpoint. The partial image stored at each node is divided into blocks and represented in the frequency domain. The rendering process generates an image at an arbitrary viewpoint by traversing the delta tree from a root node to one or more of its leaves. A subdivision algorithm selects only the required blocks from the nodes along the path. For each block, only the frequency components necessary to reconstruct the final image at an appropriate sampling density are used. This frequency selection mechanism handles both antialiasing and level-of-detail within a single framework. A complex scene is initially rendered by compositing images generated by traversing the delta trees of its components. Once the reference views of a scene are rendered once in this manner, the entire scene can be reprojected to an arbitrary viewpoint by traversing its own delta tree. Our approach is limited to generating views of an object from outside the object's convex hull. In practice we work around this problem by subdividing objects to render views from within the convex hull.
dc.format 12 p.
dc.format 883163 bytes
dc.format 333722 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-1604
dc.subject AI
dc.subject MIT
dc.subject Artificial Intelligence
dc.title The Delta Tree: An Object-Centered Approach to Image-Based Rendering


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