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Computation of Texture and Stereoscopic Depth in Humans

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dc.creator Fahle, Manfred
dc.creator Troscianko, Tom
dc.date 2004-10-04T14:35:35Z
dc.date 2004-10-04T14:35:35Z
dc.date 1989-10-01
dc.date.accessioned 2013-10-09T02:42:23Z
dc.date.available 2013-10-09T02:42:23Z
dc.date.issued 2013-10-09
dc.identifier AIM-1208
dc.identifier http://hdl.handle.net/1721.1/6002
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The computation of texture and of stereoscopic depth is limited by a number of factors in the design of the optical front-end and subsequent processing stages in humans and machines. A number of limiting factors in the human visual system, such as resolution of the optics and opto-electronic interface, contrast, luminance, temporal resolution and eccentricity are reviewed and evaluated concerning their relevance for the recognition of texture and stereoscopic depth. The algorithms used by the human brain to discriminate between textures and to compute stereoscopic depth are very fast and efficient. Their study might be beneficial for the development of better algorithms in machine vision.
dc.format 20 p.
dc.format 3503323 bytes
dc.format 2800206 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-1208
dc.subject limiting of factors
dc.subject resolution
dc.subject stereo-vision
dc.subject spsychophysics
dc.subject review
dc.title Computation of Texture and Stereoscopic Depth in Humans


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