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Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture

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dc.creator Solomon, Cynthia J.
dc.date 2004-10-04T14:48:04Z
dc.date 2004-10-04T14:48:04Z
dc.date 1976-12-01
dc.date.accessioned 2013-10-09T02:44:33Z
dc.date.available 2013-10-09T02:44:33Z
dc.date.issued 2013-10-09
dc.identifier AIM-396
dc.identifier http://hdl.handle.net/1721.1/6269
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description Computers open up new ways to think about knowledge and learning. Learning computer science should draw upon and feed these new approaches. In a previous paper called "Leading a Child to a Computer Culture" I discuss some ways to do so in a very elementary context. This paper is a contribution to extending such thinking to a more advanced project.
dc.format 5013074 bytes
dc.format 3821308 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-396
dc.title Teaching the Computer to Add: An Example of Problem-Solving in an Anthropomorphic Computer Culture


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