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Analysis of Synthetic Students as a Model of Human Behavior

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dc.creator Ihrie, David Wayne
dc.date 2004-10-04T14:49:42Z
dc.date 2004-10-04T14:49:42Z
dc.date 1978-05-01
dc.date.accessioned 2013-10-09T02:44:47Z
dc.date.available 2013-10-09T02:44:47Z
dc.date.issued 2013-10-09
dc.identifier AIM-477
dc.identifier http://hdl.handle.net/1721.1/6299
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The research described in this report is an attempt to evaluate the educational effects of a computer game known as Wumpus. A set of five synthetic computer students was taken as a model of the progress of real students playing a sequence of twenty Wumpus "warrens". Using a combination of observations made of the students, representations drawn by the students and protocols kept by the computer of each session, it was found that the synthetic students are a reasonable static model of real students, but miss completely many of the important dynamic factors which affect a student's play. In spite of this, the Wumpus game was found to be an effective educational tool.
dc.format 18212638 bytes
dc.format 14844826 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-477
dc.title Analysis of Synthetic Students as a Model of Human Behavior


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