DSpace Repository

Binocular Shading and Visual Surface Reconstruction

Show simple item record

dc.creator Grimson, W.E.L.
dc.date 2004-10-04T14:53:53Z
dc.date 2004-10-04T14:53:53Z
dc.date 1982-08-01
dc.date.accessioned 2013-10-09T02:45:00Z
dc.date.available 2013-10-09T02:45:00Z
dc.date.issued 2013-10-09
dc.identifier AIM-697
dc.identifier http://hdl.handle.net/1721.1/6372
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description Zero-crossing or feature-point based stereo algorithms can, by definition, determine explicit depth information only at particular points on the image. To compute a complete surface description, this sparse depth map must be interpolated. A computational theory of this interpolation or reconstruction process, based on a surface consistency constraint, has previously been proposed. In order to provide stronger boundary conditions for the interpolation process, other visual cues to surface shape are examined in this paper. In particular, it is shown that, in principle, shading information from the two views can be used to determine the orientation of the surface normal along the feature-point contours, as well as the parameters of the reflective properties of the surface material. The numerical stability of the resulting equations is also examined.
dc.format 8604366 bytes
dc.format 1305552 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-697
dc.title Binocular Shading and Visual Surface Reconstruction


Files in this item

Files Size Format View

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account