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Computer Perception of Three-Dimensional Objects

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dc.creator Marill, Thomas
dc.date 2004-10-04T15:13:18Z
dc.date 2004-10-04T15:13:18Z
dc.date 1989-08-01
dc.date.accessioned 2013-10-09T02:45:49Z
dc.date.available 2013-10-09T02:45:49Z
dc.date.issued 2013-10-09
dc.identifier AIM-1136
dc.identifier http://hdl.handle.net/1721.1/6508
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description We first pose the following problem: to develop a program which takes line-drawings as input and constructs three-dimensional objects as output, such that the output objects are the same as the ones we see when we look at the input line-drawing. We then introduce the principle of minimum standard-deviation of angles (MSDA) and discuss a program based on MSDA. We present the results of testing this program with a variety of line- drawings and show that the program constitutes a solution to the stated problem over the range of line-drawings tested. Finally, we relate this work to its historical antecedents in the psychological and computer-vision literature.
dc.format 4331597 bytes
dc.format 1589721 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-1136
dc.title Computer Perception of Three-Dimensional Objects


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