المستودع الأكاديمي جامعة المدينة

Principles, Opportunism and Seeing in Design: A Computational Approach

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dc.creator Papazian, Pegor
dc.date 2004-10-08T20:28:48Z
dc.date 2004-10-08T20:28:48Z
dc.date 1991-06-01
dc.date.accessioned 2013-10-09T02:46:05Z
dc.date.available 2013-10-09T02:46:05Z
dc.date.issued 2013-10-09
dc.identifier AIM-1309
dc.identifier http://hdl.handle.net/1721.1/6573
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description This thesis introduces elements of a theory of design activity and a computational framework for developing design systems. The theory stresses the opportunistic nature of designing and the complementary roles of focus and distraction, the interdependence of evaluation and generation, the multiplicity of ways of seeing over the history of a design session versus the exclusivity of a given way of seeing over an arbitrarily short period, and the incommensurability of criteria used to evaluate a design. The thesis argues for a principle based rather than rule based approach to designing documents. The Discursive Generator is presented as a computational framework for implementing specific design systems, and a simple system for arranging blocks according to a set of formal principles is developed by way of illustration. Both shape grammars and constraint based systems are used to contrast current trends in design automation with the discursive approach advocated in the thesis. The Discursive Generator is shown to have some important properties lacking in other types of systems, such as dynamism, robustness and the ability to deal with partial designs. When studied in terms of a search metaphor, the Discursive Generator is shown to exhibit behavior which is radically different from some traditional search techniques, and to avoid some of the well-known difficulties associated with them.
dc.format 15652461 bytes
dc.format 12627535 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-1309
dc.title Principles, Opportunism and Seeing in Design: A Computational Approach


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