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Recovering Three-Dimensional Structure from Motion with Surface Reconstruction

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dc.creator Hildreth, Ellen C.
dc.creator Ando, Hiroshi
dc.creator Anderson, Richard
dc.creator Treue, Stefan
dc.date 2004-10-08T20:28:52Z
dc.date 2004-10-08T20:28:52Z
dc.date 1991-12-01
dc.date.accessioned 2013-10-09T02:46:05Z
dc.date.available 2013-10-09T02:46:05Z
dc.date.issued 2013-10-09
dc.identifier AIM-1314
dc.identifier http://hdl.handle.net/1721.1/6576
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description We address the computational role that the construction of a complete surface representation may play in the recovery of 3--D structure from motion. We present a model that combines a feature--based structure--from- -motion algorithm with smooth surface interpolation. This model can represent multiple surfaces in a given viewing direction, incorporates surface constraints from object boundaries, and groups image features using their 2--D image motion. Computer simulations relate the model's behavior to perceptual observations. In a companion paper, we discuss further perceptual experiments regarding the role of surface reconstruction in the human recovery of 3--D structure from motion.
dc.format 8135487 bytes
dc.format 3192658 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-1314
dc.title Recovering Three-Dimensional Structure from Motion with Surface Reconstruction


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