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Exploring Vision-Based Interfaces: How to Use Your Head in Dual Pointing Tasks

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dc.creator Darrell, Trevor
dc.creator Checka, Neal
dc.creator Oh, Alice
dc.creator Morency, Louis-Philippe
dc.date 2004-10-08T20:37:23Z
dc.date 2004-10-08T20:37:23Z
dc.date 2002-01-01
dc.date.accessioned 2013-10-09T02:46:27Z
dc.date.available 2013-10-09T02:46:27Z
dc.date.issued 2013-10-09
dc.identifier AIM-2002-001
dc.identifier http://hdl.handle.net/1721.1/6682
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The utility of vision-based face tracking for dual pointing tasks is evaluated. We first describe a 3-D face tracking technique based on real-time parametric motion-stereo, which is non-invasive, robust, and self-initialized. The tracker provides a real-time estimate of a ?frontal face ray? whose intersection with the display surface plane is used as a second stream of input for scrolling or pointing, in paral-lel with hand input. We evaluated the performance of com-bined head/hand input on a box selection and coloring task: users selected boxes with one pointer and colors with a second pointer, or performed both tasks with a single pointer. We found that performance with head and one hand was intermediate between single hand performance and dual hand performance. Our results are consistent with previously reported dual hand conflict in symmetric pointing tasks, and suggest that a head-based input stream should be used for asymmetric control.
dc.format 1 p.
dc.format 1612360 bytes
dc.format 298580 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-2002-001
dc.subject AI
dc.title Exploring Vision-Based Interfaces: How to Use Your Head in Dual Pointing Tasks


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