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Advanced Programming Language Features for Executable Design Patterns "Better Patterns Through Reflection

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dc.creator Sullivan, Gregory T.
dc.date 2004-10-08T20:37:46Z
dc.date 2004-10-08T20:37:46Z
dc.date 2002-03-22
dc.date.accessioned 2013-10-09T02:46:27Z
dc.date.available 2013-10-09T02:46:27Z
dc.date.issued 2013-10-09
dc.identifier AIM-2002-005
dc.identifier http://hdl.handle.net/1721.1/6686
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The Design Patterns book [GOF95] presents 24 time-tested patterns that consistently appear in well-designed software systems. Each pattern is presented with a description of the design problem the pattern addresses, as well as sample implementation code and design considerations. This paper explores how the patterns from the "Gang of Four'', or "GOF'' book, as it is often called, appear when similar problems are addressed using a dynamic, higher-order, object-oriented programming language. Some of the patterns disappear -- that is, they are supported directly by language features, some patterns are simpler or have a different focus, and some are essentially unchanged.
dc.format 45 p.
dc.format 1734113 bytes
dc.format 322829 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-2002-005
dc.subject AI
dc.title Advanced Programming Language Features for Executable Design Patterns "Better Patterns Through Reflection


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