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The Computer as Coach: An Athletic Paradigm for Intellectual Education

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dc.creator Goldstein, Ira
dc.date 2004-10-08T20:37:55Z
dc.date 2004-10-08T20:37:55Z
dc.date 1976-12-01
dc.date.accessioned 2013-10-09T02:46:28Z
dc.date.available 2013-10-09T02:46:28Z
dc.date.issued 2013-10-09
dc.identifier AIM-389
dc.identifier http://hdl.handle.net/1721.1/6689
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description Over the next five years, computer games will find their way into a vast number of American homes, creating a unique educational opportunity: the development of "computer coaches" for the serious intellectual skills required by some of these games. From the player's perspective, the coach will provide advice regarding strategy and tactics for better play. But, from the perspective of the coach, the request for help is an opportunity to tutor basic mathematical, scientific or other kinds of knowledge that the game exercises.
dc.format 22789402 bytes
dc.format 15659127 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-389
dc.title The Computer as Coach: An Athletic Paradigm for Intellectual Education


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