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Shape Recipes: Scene Representations that Refer to the Image

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dc.creator Freeman, William T.
dc.creator Torralba, Antonio
dc.date 2004-10-08T20:38:34Z
dc.date 2004-10-08T20:38:34Z
dc.date 2002-09-01
dc.date.accessioned 2013-10-09T02:46:30Z
dc.date.available 2013-10-09T02:46:30Z
dc.date.issued 2013-10-09
dc.identifier AIM-2002-016
dc.identifier http://hdl.handle.net/1721.1/6704
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The goal of low-level vision is to estimate an underlying scene, given an observed image. Real-world scenes (e.g., albedos or shapes) can be very complex, conventionally requiring high dimensional representations which are hard to estimate and store. We propose a low-dimensional representation, called a scene recipe, that relies on the image itself to describe the complex scene configurations. Shape recipes are an example: these are the regression coefficients that predict the bandpassed shape from bandpassed image data. We describe the benefits of this representation, and show two uses illustrating their properties: (1) we improve stereo shape estimates by learning shape recipes at low resolution and applying them at full resolution; (2) Shape recipes implicitly contain information about lighting and materials and we use them for material segmentation.
dc.format 12 p.
dc.format 2606902 bytes
dc.format 1497926 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AIM-2002-016
dc.subject AI
dc.subject scene representation
dc.subject shape
dc.subject stereo
dc.subject shape recipes
dc.title Shape Recipes: Scene Representations that Refer to the Image


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