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Designing Computer Games to Facilitate Learning

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dc.creator White, Barbara Y.
dc.date 2004-10-20T20:03:22Z
dc.date 2004-10-20T20:03:22Z
dc.date 1981-02-01
dc.date.accessioned 2013-10-09T02:47:22Z
dc.date.available 2013-10-09T02:47:22Z
dc.date.issued 2013-10-09
dc.identifier AITR-619
dc.identifier http://hdl.handle.net/1721.1/6864
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The aim of this thesis was to explore the design of interactive computer learning environments. The particular learning domain selected was Newtonian dynamics. Newtonian dynamics was chosen because it is an important area of physics with which many students have difficulty and because controlling Newtonian motion takes advantage of the computer's graphics and interactive capabilities. The learning environment involved games which simulated the motion of a spaceship on a display screen. The purpose of the games was to focus the students' attention on various aspects of the implications of Newton's laws.
dc.format 204 p.
dc.format 24551501 bytes
dc.format 9025220 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AITR-619
dc.title Designing Computer Games to Facilitate Learning


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