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Learning Structural Descriptions from Examples

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dc.creator Winston, Patrick H.
dc.date 2004-10-20T20:04:22Z
dc.date 2004-10-20T20:04:22Z
dc.date 1970-09-01
dc.date.accessioned 2013-10-09T02:47:27Z
dc.date.available 2013-10-09T02:47:27Z
dc.date.issued 2013-10-09
dc.identifier AITR-231
dc.identifier http://hdl.handle.net/1721.1/6884
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description The research here described centers on how a machine can recognize concepts and learn concepts to be recognized. Explanations are found in computer programs that build and manipulate abstract descriptions of scenes such as those children construct from toy blocks. One program uses sample scenes to create models of simple configurations like the three-brick arch. Another uses the resulting models in making identifications. Throughout emphasis is given to the importance of using good descriptions when exploring how machines can come to perceive and understand the visual environment.
dc.format 266 p.
dc.format 10925050 bytes
dc.format 7686304 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AITR-231
dc.title Learning Structural Descriptions from Examples


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