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A Computational Model of Skill Acquisition

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dc.creator Sussman, Gerald J.
dc.date 2004-10-20T20:05:03Z
dc.date 2004-10-20T20:05:03Z
dc.date 1973-08-01
dc.date.accessioned 2013-10-09T02:47:28Z
dc.date.available 2013-10-09T02:47:28Z
dc.date.issued 2013-10-09
dc.identifier AITR-297
dc.identifier http://hdl.handle.net/1721.1/6894
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description This thesis confronts the nature of the process of learning an intellectual skill, the ability to solve problems efficiently in a particular domain of discourse. The investigation is synthetic; a computational performance model, HACKER, is displayed. Hacker is a computer problem-solving system whose performance improves with practice. HACKER maintains performance knowledge as a library of procedures indexed by descriptions of the problem types for which the procedures are appropriate. When applied to a problem, HACKER tries to use a procedure from this "Answer Library". If no procedure is found to be applicable, HACKER writes one using more general knowledge of the problem domain and of programming techniques. This new program may be generalized and added to the Answer Library.
dc.format 200 p.
dc.format 39285395 bytes
dc.format 27613957 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AITR-297
dc.title A Computational Model of Skill Acquisition


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