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Computer Recognition of Three-Dimensional Objects in a Visual Scene

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dc.creator Guzman-Arenas, Adolfo
dc.date 2004-10-20T20:05:49Z
dc.date 2004-10-20T20:05:49Z
dc.date 1968-12-01
dc.date.accessioned 2013-10-09T02:47:31Z
dc.date.available 2013-10-09T02:47:31Z
dc.date.issued 2013-10-09
dc.identifier AITR-228
dc.identifier http://hdl.handle.net/1721.1/6902
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description Methods are presented (1) to partition or decompose a visual scene into the bodies forming it; (2) to position these bodies in three-dimensional space, by combining two scenes that make a stereoscopic pair; (3) to find the regions or zones of a visual scene that belong to its background; (4) to carry out the isolation of objects in (1) when the input has inaccuracies. Running computer programs implement the methods, and many examples illustrate their behavior. The input is a two-dimensional line-drawing of the scene, assumed to contain three-dimensional bodies possessing flat faces (polyhedra); some of them may be partially occluded. Suggestions are made for extending the work to curved objects. Some comparisons are made with human visual perception. The main conclusion is that it is possible to separate a picture or scene into the constituent objects exclusively on the basis of monocular geometric properties (on the basis of pure form); in fact, successful methods are shown.
dc.format 11212356 bytes
dc.format 8872065 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AITR-228
dc.title Computer Recognition of Three-Dimensional Objects in a Visual Scene


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