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An O(N) Algorithm for Three-Dimensional N-Body Simulations

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dc.creator Zhao, Feng
dc.date 2004-10-20T20:10:52Z
dc.date 2004-10-20T20:10:52Z
dc.date 1987-10-01
dc.date.accessioned 2013-10-09T02:47:58Z
dc.date.available 2013-10-09T02:47:58Z
dc.date.issued 2013-10-09
dc.identifier AITR-995
dc.identifier http://hdl.handle.net/1721.1/6962
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description We develop an algorithm that computes the gravitational potentials and forces on N point-masses interacting in three-dimensional space. The algorithm, based on analytical techniques developed by Rokhlin and Greengard, runs in order N time. In contrast to other fast N-body methods such as tree codes, which only approximate the interaction potentials and forces, this method is exact ?? computes the potentials and forces to within any prespecified tolerance up to machine precision. We present an implementation of the algorithm for a sequential machine. We numerically verify the algorithm, and compare its speed with that of an O(N2) direct force computation. We also describe a parallel version of the algorithm that runs on the Connection Machine in order 0(logN) time. We compare experimental results with those of the sequential implementation and discuss how to minimize communication overhead on the parallel machine.
dc.format 4592892 bytes
dc.format 3220469 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AITR-995
dc.title An O(N) Algorithm for Three-Dimensional N-Body Simulations


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