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Reinforcement Learning by Policy Search

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dc.creator Peshkin, Leonid
dc.date 2004-10-20T20:31:39Z
dc.date 2004-10-20T20:31:39Z
dc.date 2003-02-14
dc.date.accessioned 2013-10-09T02:48:22Z
dc.date.available 2013-10-09T02:48:22Z
dc.date.issued 2013-10-09
dc.identifier AITR-2003-003
dc.identifier http://hdl.handle.net/1721.1/7101
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description One objective of artificial intelligence is to model the behavior of an intelligent agent interacting with its environment. The environment's transformations can be modeled as a Markov chain, whose state is partially observable to the agent and affected by its actions; such processes are known as partially observable Markov decision processes (POMDPs). While the environment's dynamics are assumed to obey certain rules, the agent does not know them and must learn. In this dissertation we focus on the agent's adaptation as captured by the reinforcement learning framework. This means learning a policy---a mapping of observations into actions---based on feedback from the environment. The learning can be viewed as browsing a set of policies while evaluating them by trial through interaction with the environment. The set of policies is constrained by the architecture of the agent's controller. POMDPs require a controller to have a memory. We investigate controllers with memory, including controllers with external memory, finite state controllers and distributed controllers for multi-agent systems. For these various controllers we work out the details of the algorithms which learn by ascending the gradient of expected cumulative reinforcement. Building on statistical learning theory and experiment design theory, a policy evaluation algorithm is developed for the case of experience re-use. We address the question of sufficient experience for uniform convergence of policy evaluation and obtain sample complexity bounds for various estimators. Finally, we demonstrate the performance of the proposed algorithms on several domains, the most complex of which is simulated adaptive packet routing in a telecommunication network.
dc.format 144 p.
dc.format 26942112 bytes
dc.format 1735254 bytes
dc.format application/postscript
dc.format application/pdf
dc.language en_US
dc.relation AITR-2003-003
dc.subject AI
dc.subject POMDP
dc.subject policy search
dc.subject adaptive systems
dc.subject reinforcement learning
dc.subject adaptive behavior
dc.title Reinforcement Learning by Policy Search


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