أعرض تسجيلة المادة بشكل مبسط

dc.creator Buelthoff, Heinrich H.
dc.creator Edelman, Shimon Y.
dc.creator Tarr, Michael J.
dc.date 2004-10-20T20:49:45Z
dc.date 2004-10-20T20:49:45Z
dc.date 1994-04-01
dc.date.accessioned 2013-10-09T02:48:33Z
dc.date.available 2013-10-09T02:48:33Z
dc.date.issued 2013-10-09
dc.identifier AIM-1479
dc.identifier CBCL-096
dc.identifier http://hdl.handle.net/1721.1/7204
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1721
dc.description We discuss a variety of object recognition experiments in which human subjects were presented with realistically rendered images of computer-generated three-dimensional objects, with tight control over stimulus shape, surface properties, illumination, and viewpoint, as well as subjects' prior exposure to the stimulus objects. In all experiments recognition performance was: (1) consistently viewpoint dependent; (2) only partially aided by binocular stereo and other depth information, (3) specific to viewpoints that were familiar; (4) systematically disrupted by rotation in depth more than by deforming the two-dimensional images of the stimuli. These results are consistent with recently advanced computational theories of recognition based on view interpolation.
dc.format 19 p.
dc.format 509767 bytes
dc.format 1124249 bytes
dc.format application/octet-stream
dc.format application/pdf
dc.language en_US
dc.relation AIM-1479
dc.relation CBCL-096
dc.subject object recognition
dc.subject image-based recognition
dc.subject objectsrepresentation
dc.subject feature recognition
dc.subject memory-based models
dc.subject humanspsychophysics
dc.title How are Three-Deminsional Objects Represented in the Brain?


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أعرض تسجيلة المادة بشكل مبسط