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Evolving character controllers for collision preparation

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dc.contributor Metoyer, Ronald
dc.contributor Cull, Paul
dc.contributor Parks, Harold
dc.contributor Wong, Weng-Keen
dc.date 2006-10-02T22:34:40Z
dc.date 2006-10-02T22:34:40Z
dc.date 2006-09-08
dc.date 2006-10-02T22:34:40Z
dc.date.accessioned 2013-10-16T07:40:30Z
dc.date.available 2013-10-16T07:40:30Z
dc.date.issued 2013-10-16
dc.identifier http://hdl.handle.net/1957/3114
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1957/3114
dc.description Graduation date: 2007
dc.description Full dynamic control of physically simulated characters is the holy grail of video games and other interactive applications. Recent advances in the field have presented controllers that can handle the balance and fall response after a collision. This thesis addresses the development of a controller that handles the response before a collision-—reflexive posturing that protects the character from impact. To solve this problem we present a technique that uses genetic algorithms to optimize a pose controller based on analysis from a pain measurement system. Applying our technique we develop collision preparatory controllers that defend a virtual character in several different styles from a variety of threats.
dc.language en_US
dc.subject physically simulated characters
dc.subject character control
dc.subject computer animation
dc.subject physical simulation
dc.subject collision preparation
dc.subject video games
dc.title Evolving character controllers for collision preparation
dc.type Thesis


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