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Interactive 3D line integral convolution on the GPU

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dc.contributor Bailey, Mike
dc.contributor Metoyer, Ronald
dc.contributor Zhang, Eugene
dc.contributor Dilles, John
dc.date 2006-10-06T20:45:26Z
dc.date 2006-10-06T20:45:26Z
dc.date 2006-09-21
dc.date 2006-10-06T20:45:26Z
dc.date.accessioned 2013-10-16T07:40:46Z
dc.date.available 2013-10-16T07:40:46Z
dc.date.issued 2013-10-16
dc.identifier http://hdl.handle.net/1957/3129
dc.identifier.uri http://koha.mediu.edu.my:8181/xmlui/handle/1957/3129
dc.description Graduation date: 2007
dc.description The Line Integral Convolution (LIC) is a mainstay of flow visualization. It is, however, computationally intensive, which limits its interactivity. Also, when used to view three-dimensional (3D) vector fields, the resulting images are dense and cluttered, making it difficult to perceive the flow on the interior parts of the field. This thesis describes research to make the 3D LIC more interactive by implementing it on the Graphics Processor Unit (GPU). It also includes methods to improve the clarity of the 3D LIC images. The volume dataset and a 3D noise volume are placed in GPU memory as 3D textures. The GPU is then used to perform the LIC computations and display the resulting volume. This allows the user to dynamically adjust LIC parameters and derive more insight into the 3D flow field. Various techniques such as introduction of sparsity and the use of stereographics help to de-clutter the scene. Resulting images and timing benchmarks are included.
dc.language en_US
dc.subject Vector field visualization
dc.subject Line Integral Convolution (LIC)
dc.subject GPU
dc.subject Sparsity
dc.subject 3D vector field
dc.subject Stereographics
dc.title Interactive 3D line integral convolution on the GPU
dc.type Thesis


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